The beginner who thinks he ought to be able to play a good game of Chess after learning the moves of the men is like the soldier who is confident that he could lead an army after he has learned how to march.
He may have great strategical gifts but he will not be able to use them to any advantage unless he is thoroughly conversant with the tactical possibilities afforded by the cooperation of the different units of which his army is composed and by the topography of the ground on which the battle takes place.
The different conditions of the battle ground in war which make some positions more easily accessible to infantry than to artillery and vice versa have their equivalent on the Chess board in the different ways in which the men move and which make certain squares accessible to some of them which others cannot reach.
The first thing, then, for the beginner to do is to acquaint himself thoroughly with the characteristic features of each man so that he may know exactly how much work to expect from him. The best way to accomplish this is the study of the elementary problems which are in end games, that is, in positions where only a few men are left on each side.
FUNDAMENTAL ENDINGS
Considering that the object of the game is the capture of the opposing King, it seems most important to find out whether there are positions in which this capture can be accomplished in the face of the best possible defense. Naturally a player must have a certain material superiority to be able to force a mate, and the first question which offers itself is what MINIMUM force is required to compel the surrender of a King whose men have all been captured during the game.
It is clear that in order to checkmate the lone King it is necessary to attack the square on which he stands as well as all adjacent squares to which he could escape. The most unfavorable position for the King is, of course, a corner of the board as there he has only three squares to go to while in the middle of the board eight squares are accessible to him. Consequently, in an ending in which one player has only his King left the other player will try to drive the King into a corner where he needs control over only three additional squares.
It can easily be seen that this can be done without difficulty with King and Queen or with King and Rook. Supposing, for instance, White has his King on c3 and his Queen on h3 while Black's King stands on d6 as shown in the following diagram.
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8 | | | | | | | | |
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7 | | | | | | | | |
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6 | | | | #K | | | | |
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5 | | | | | | | | |
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4 | | | | | | | | |
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3 | | | ^K | | | | | ^Q |
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2 | | | | | | | | |
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1 | | | | | | | | |
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a b c d e f g h
DIAGRAM 9.
How will White proceed in order to drive the King into a corner and checkmate him there?
A direct onslaught with the Queen on e6 or d7 is clearly not advisable as the Queen would not be protected on these squares, so that the King could simply capture her. A long range attack from h2, g3, d3 or h6 is not effective either as it would not restrict the mobility of the King who could go to either d5 or e6 or e5, that is away from the corner to which he is to be driven.
The correct way of maneuvering for White will be to confine Black's King to a smaller and smaller territory until he finally has to back up against the side or the corner of the board. This consideration indicates the following line of play:
(1)Q-f5, K-c6; (2)Q-e5, K-d7; (3) K-c4, K-c6; (4) Q-e7, K-b6; (5) Q-d7, K-a6. White must now be very careful to avoid a stalemate which would result if he deprived the King of all mobility without attacking him at the same time. This would be the case if he now moved Q-c7. For then Black could not move the King to b5, as this square is controlled by White's King, and he could not go to any of the other four squares in his range on account of White's Queen attacking all of them. The correct move is (6) K- c5. This leaves only the square a5 for Black's King, and White checkmates by (7) Q-a7 or (7) Q-b5.
If, in Diagram 9, White had a Rook on h3 instead of the Queen, the mating process would take a few more moves, but there would be no escape for Black either.
It will again be White's aim to confine Black's King to a smaller and smaller number of squares. The best way to start will therefore be (1) R-e3. No matter what Black replies, he cannot prevent White from driving him to the edge of the board in a similar way to the one shown in the following example:
(1) ..., K-d5; (2) R-e1. This is a WAITING MOVE. Black must leave d5, thus enabling either White's King to advance or the Rook to occupy e5. (2) ..., K-c5; (3) R-e5; K-d6; (4) K-d4, K-c6; (5) R- d5, K-b6; (6) R-c5, K-b7; (7) K-d5, K-b6; (8) K-d6, K-b7; (9) R- b5, K-a6; (10) K-c6, K-a7; (11) K-c7, K-a6; (12) R-h5, K-a7; (13) R-a5 mate.
The two examples discussed show that it is not necessary to drive the King into the corner but that he can be mated on any square of the edge by Queen or Rook. It will be observed that in the mating position three of the six squares at Black's disposal are controlled by White's King and the other three by the Rook (or the Queen). If White had only a Bishop or a Knight in addition to the King he could never mate Black, for neither Bishop nor Knight can attack the King and at the same time control a square adjacent to the King. This, however, is at least necessary to force the mate, even in the most unfavorable position of the King, that is, in the corner.
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8 | | | | | | | | |
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7 | | | | | | | | |
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6 | ^Kt| | | | | | | |
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5 | | | | | | | | |
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4 | | | | | | | | |
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3 | | | | | | | | #P |
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2 | | | | | | ^K | | #K |
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1 | | | | | | | | |
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a b c d e f g h
DIAGRAM 10.
There are possibilities of a player mating his opponent with only King and Knight or King and Bishop, but then there must be a man of the opponent blocking the escape of the King. Diagram 10 is an example of such a case. White plays (1) Kt-c5, K-h1; (2) Kt-e4. Now Black cannot continue with P-h2, as White would checkmate with Kt-g3. Therefore, he must play (2) ..., K-h2. White then gets the Knight in such a position as to deprive Black's King of the escape to h2 and to keep the square g3 accessible to the Knight: (3) Kt-d2 (not Kt-g3, which would stalemate Black's King), K-h1; (4) Kt-f1. The only move left to Black is now P-h2, and White mates by (5) Kt-g3.
If it were Black's move in the position of the Diagram the game would be a draw, for after (1) ..., K-h1; (2) Kt-c5, P-h2 Black is stalemate unless White moves his King so as to make the square g1 accessible to Black. However, he will not do that as it would enable Black to queen the Pawn and to win the game.
In the case of King and Bishop against King and another man a mate can only occur through a blunder. Supposing for instance White has the King on f3 and a Bishop on d5 and Black has the King on h1 and a Bishop or a Pawn on h2, then White on the move would mate by K-f2. But it is evident that Black must have made a blunder, for on the move preceding the position of the Diagram he must have either played his King into the corner or moved the Bishop or Pawn to h2, both moves which were in no way forced.
To checkmate with King and two Bishops against King or with
Bishop and Knight against King offers no difficulty.
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8 | #K | | | | | | | |
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7 | | | | | | | | |
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6 | | | | | | | | |
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5 | | | | | | | | |
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4 | | | | | | | | |
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3 | | | | | | | | |
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2 | | | | | | | | |
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1 | ^K | ^B | ^B | | | | | |
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a b c d e f g h
DIAGRAM 11.
The only thing the player must keep in mind is that he needs his King for the drive. The two pieces are not sufficient to confine the opposing King to the corner. In Diagram 11 for instance, it will be the best policy for White to advance right away with his King in order to prevent Black's King from escaping into the middle of the board. The following play might then ensue:
(1) K-b2, K-b7; (2) K-c3, K-c6; (3) K-d4, K-d6; (4) B-f5, K-c6; (5) B-f4, K-b5; (6) B-e4, K-b4; (7) B-d3, K-b3; (8) B-d2, K-b2; (9) K-c4, K-a3; (10) K-c3, K-a4; 11) K-c2 (not K-b2 which would stalemate Black's King), K-a3; (12) B-b5, K-a2; (13) B-c1, K-a1; (14) B-b2, K-a2; (15) B-c4 mate.
In the fight of King, Bishop and Knight against the King the mate can be enforced only in a corner controlled by the Bishop, if the lone King always makes the best move. Diagram 12 may serve as an example of this ending. White has a black Bishop and so he will have to drive Black's King to either h8 or a1 as it is not possible to mate him in the white corner a8, unless he makes a blunder.
After (1) B-e5 for instance, Black must of course not go into the corner as Kt-b6 would mate him. He will play K-c8 and White will have to prevent the flight of the black King into the middle of the board. It is easy to see, by the way, that the Kt cannot be placed so as to control the square c8, thereby forcing the King into the corner, and to threaten the mate on b6 at the same time. For he can control c8 only from a black square while he would have to stand on a white square to be able to reach b6 in one move.
After (1) B-e5, K-c8; (2) K-b6, K-d7; (3) Kt-f4 Black's King is confined to the seventh and eighth ranks and it is only a question of time when he will be forced to h8.
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8 | | #K | | | | | | |
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7 | | | | | | | | |
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6 | ^K | | | | | | | |
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5 | | | | ^Kt| | | | |
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4 | | | | | | | | |
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3 | | | ^B | | | | | |
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2 | | | | | | | | |
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1 | | | | | | | | |
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a b c d e f g h
DIAGRAM 12.
White's Bishop being only capable of commanding black squares the Knight will have to be used to drive the King from white squares. For instance: K-c8; (4) K-c6, K-d8; (5) Kt-g6, K-c8; (6) Kt-e7, K-d8; (7) K-d6, K-e8; (8) K-e6, K-d8; (9) B-h2. A waiting move. White wants to place the Bishop on c7 so as to make d8 inaccessible to Black. (9) K-e8; (10) B-c7, K-f8; (11) Kt-f5, K- e8; (12) Kt-g7, K-f8; (13) K-f6, K-g8; (14) K-g6, K-f8; (15) B- d6, K-g8; (16) Kt-f5, K-h8; (17)
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8 | | #K | | | | | | |
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7 | | | | | | | | |
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6 | | ^K | | ^Kt| | | | |
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5 | | | ^Kt| | | | | |
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4 | | | | | | | | |
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3 | | | | | | | | |
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2 | | | | | | | | |
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1 | | | | | | | | |
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a b c d e f g h
DIAGRAM 13.
B-a3. Again a waiting move. White cannot play Kt-h6 right away as
Black would be stalemate. (17) ..., K-g8; (18) Kt-h6, K-h8; (19)
B-b2 mate.
It is not possible to force a mate with King and two Knights, for even if a position similar to Diagram 13 is arrived at, in which the King can be driven into the corner, the Knight who prevents the King from escaping is never ready to give the checkmate, and in order to prevent a stalemate the other Knight would have to let the King out of the corner again. If Black had a spare move, for instance if he had a Pawn left, then White would win. (1) Kt- a6, K-a8; (2) Kt-e8, Pawn moves; (3) Kt-c7 mate.
RELATIVE VALUE OF THE MEN
From the foregoing examples it is possible to form a vague idea of the strength of the different pieces. The Queen is apparently the strongest piece. On account of her superior mobility she can confine the hostile King with a few moves and force him into a mating net. Of the other pieces the Rook is no doubt the strongest for he is sufficient to force a mate in conjunction with his own King, while Bishop or Knight cannot do so. Two Bishops apparently are stronger than two Knights, while it is not possible yet to say anything about the relative value of one Bishop and one Knight.
The above valuation, however, holds good only on the comparatively vacant board, where the pieces can make full use of their mobility. It is the mobility alone which decides the value of a man, and positions often occur in which a Knight is more valuable than a Rook or in which a Pawn might be preferable to a Bishop and so on. The reason is that sometimes the weaker man occupies a commanding square while the stronger man is obstructed somehow or other so that he cannot be made to work. Examples for positions of this kind will be discussed in the Chapter on combination.
Although it is impossible to indicate exactly the relative value of the men in each position, experience enables a fair estimation of their average strength. The Queen is about as strong as two Rooks or as three minor pieces (Bishops or Knights). A minor piece is about equivalent to three Pawns, and a Rook is consequently equal to a minor piece and one to two Pawns.
The value of a Pawn is the hardest thing to grasp for the beginner. A Pawn appears to be of so little use on account of his limited mobility, that it seems hardly worth while to waste time on saving a Pawn that is attacked, as so much greater things are apparently at issue. What he overlooks is the latent value of the Pawn which lies in the possibility of queening him later in the game.
To realize the importance of the Pawn it is necessary to know exactly under what conditions he CAN be queened. This knowledge is all the more indispensable to the Chess player as the vast majority of all games finally resolve themselves into Pawn endings in which the advantage of one or more Pawns decides the issue.
In most of these cases some pieces are on the board in addition to the Pawns and sometimes it is only by their exchange that the game can be won. The most elementary example is that shown in the following Diagram.
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6 | | | | | | | | |
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5 | | | | | | | | |
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4 | #Q | | | | ^P | | | |
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3 | | #K | | | | | | |
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2 | | | | | | | | |
|--------------------|
1 | | | ^Q | | | | ^K | |
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a b c d e f g h
DIAGRAM 14.
White is a Pawn ahead and it will be his object to Queen it. The beginner, in his haste to advance the Pawn, will probably play P- e5 at once and lose the Pawn, as Black can answer Q-d4 check with simultaneous attack on the Pawn. The correct way to play for White is (1) Q-d1+, K-a3 or b4; (2) Qxa4, Kxa4. Now that the Queens are exchanged White need not any longer worry about any interference with his plans to queen the Pawn except maneuvers of the black King, which might still lead to the capture or the blockade of the Pawn.
A rash advance of the Pawn would again be the wrong thing. The right way of playing is indicated by a simple calculation. The Pawn needs four moves to reach the queening square. But the black King arrives there in the same number of moves, so that he can capture the Pawn the moment he queens. Consequently White will only be able to enforce the safe queening of his Pawn if he can gain control of the queening square with his own King, thus protecting the Pawn at the time of queening.
Now, White needs three moves to bring his King up to his Pawn on f4. In the meantime Black will have reached the square d6 and after White's (4) K-f5 Black will block the further advance of White's King by K-e7. However, White can force Black to give the way free. The maneuver by which he does this is one which occurs in a similar form in nearly all Pawn endings and its thorough grasp is therefore essential. Diagram 15 shows the critical position.
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8 | | | | | | | | |
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7 | | | | | #K | | | |
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6 | | | | | | | | |
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5 | | | | | | ^K | | |
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4 | | | | | ^P | | | |
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3 | | | | | | | | |
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2 | | | | | | | | |
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1 | | | | | | | | |
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a b c d e f g h
DIAGRAM 15.
White can win the game only by playing (5) K-e5. The technical term for this move is "going into OPPOSITION." The Kings oppose each other in one line on squares of the same color and the one who has to move out of opposition-in this case Black's King-is compelled to allow the advance of the opposing King to the next line. If Black plays K-d7, White answers (6) K-f6, and if Black plays K-f7, (6) K-d6 would follow. Then, after Black's K-e8, White repeats the maneuver by taking the opposition with (7) K- e6, and again Black must back out with either K-d8 or K-f8, so that White can advance to either f7 or d7. This clears the way for the Pawn who now advances unimpeded to the queening square.
The important role which the opposition of the Kings play in Pawn endings is still more strikingly illustrated by the situations which would result if in the position of Diagram 15 White played (5) P-e5 instead of K-e5. Black would then draw the game by maintaining the opposition himself. He would play K-f7 and although after (6) P-e6, K-e7; (7) K-e5 White has regained the opposition he cannot keep it if Black continues correctly. The move which saves the game for Black is K-e8. K-d8 or K-f8 lose, as then White could go into opposition by K-d6 or K-f6. The play in these three cases would be this: A: (7) ..., K-e8, (8) K-f6, K-f8; (9) P-e7+, K-e8; (10) K-e6 and Black is stalemate, the game is drawn. B: (7) ..., K-d8; (8) K-d6, K-e8; (9) P-e7 and Black must move K-f7 enabling White to obtain control of the queening square by (10) K-d7. C: (7) ..., K-f8, (8) K-f6, K-e8, etc., similar to the play in B.
To sum up the investigation of this Pawn ending: The deciding factor is the opposition of the Kings on the 6th and 8th ranks. If the weaker party succeeds in obtaining that opposition with the Pawn on the 6th rank he draws the game.
If the Pawn is not yet advanced to the 6th rank the opposition of the Kings is of no avail to the weaker party as the Pawn advancing would force the opposing King out of opposition again. Suppose, for instance, White has the King on e6 and the Pawn on e5 while Black's King stands on e8 with White on the move. White must get out of opposition by playing K-f6 or K-d6 and Black keeps the opposition by K-f8 or K-d8. But then White has a move to spare which forces Black out of opposition and thereby wins the game. He plays P-e6 and the game ends in the way discussed above.
The ending King and Pawn against King is one of the most important for every Chess player to know, not only because a great number of positions can be reduced to this ending by the exchange of all the other men left on the board, but also because it gives the first insight into the peculiar maneuvers of the King which have to be carried out in connection with gaining or giving up the opposition, and which, as will be seen later on, constitute the essence of the most frequent pawn endings.
For the beginner, of course, the opposition maneuvers are rather difficult to grasp and it is fortunate for him that the vast majority of pawn endings are of a much simpler form. The winning maneuver in these endings into which most Chess games resolve themselves, is easily explained and after understanding it the beginner can readily see the fundamental principle underlying every game.
Diagram 16 shows a typical position on which the winning method should be studied. White is a pawn ahead, but as demonstrated on the position of Diagram 15 he cannot queen his passed Pawn because his King is not in front of it. On the other hand, there cannot possibly be any advantage in advancing the Pawns on the other side of the board as there Black has the same number of Pawns as White and consequently there is no reason why one of the white Pawns should succeed in breaking through. It is all the same very easy for White to win and the strategy to be employed will be evident from the following consideration: Black's King is considerably confined in his movements as he has to be constantly watching White's passed Pawn.
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8 | | | | | | | | |
|--------------------|
7 | | | | | | | | |
|--------------------|
6 | | | | | | |#P | |
|--------------------|
5 | | | #K | | | #P | | |
|--------------------|
4 | | | | | | | | |
|--------------------|
3 | | ^P | | | | ^P | | |
|--------------------|
2 | | | ^K | | | | ^P | |
|--------------------|
1 | | | | | | | | |
+--------------------+
a b c d e f g h
DIAGRAM 16.
White's King, however, is free to go wherever he likes without any immediate danger. There is consequently nothing to hinder him attacking and capturing the black Pawns, for if Black's King tries to stop White's advance, White's passed Pawn marches on and compels the opposing King to catch him, thereby giving the way free to his own King. According to this scheme play could proceed like this: (1) K-d3, K-d5; (2) K-e3, K-e5; (3) P-b4, P-g5; (4) P- b5, K-d5; (5) P-b6, K-c6; (6) K-d4, Kxb6; (7) K-e5, P-f4; (8) K- f5, K-c6; (9) Kxg5, K-d6; (10) Kxf4, K-e6; (11) K-g5, K-f7. Now White would win even without the Pawn g2 by playing (12) K-f5 and so on as explained on Diagram 15.
From the foregoing it will be clear to the beginner that if a player succeeds in winning a Pawn he can win the game if he is able to exchange all pieces so that only the Pawns are left. However, he will not yet see the way in which this exchange of pieces can be forced. It is evident that the player who has lost the Pawn will try to avoid the exchange, hoping that he may be able to regain the Pawn with his pieces. Therefore, he will permit his opponent an exchange only if, in avoiding it, he would sustain an additional loss. The position of Diagram 17 offers a simple example. White on the move will play R-e5, offering the exchange of Rooks. If Black tried to avoid the exchange by playing R-b6, White would capture the Pawn f5 with the Rook and after Black's King moves out of check he would take the Pawn g4 too. Therefore Black has to make the offered exchange of Rooks, and White then wins by advancing the c-Pawn which forces Black's King over to the Queen's wing and leaves the Pawns of the King's wing unprotected.
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8 | | | | | | | | |
|--------------------|
7 | | #P | | | | | | |
|--------------------|
6 | | | | | | | | |
|--------------------|
5 | | #R | | | | #P | | #K |
|--------------------|
4 | | ^P | | | | ^K | #P | ^P |
|--------------------|
3 | | | ^P | | | | ^P | |
|--------------------|
2 | | | | | ^R | | | |
|--------------------|
1 | | | | | | | | |
+--------------------+
a b c d e f g h
DIAGRAM 17.
The beginner might think that inasmuch as the loss of a Pawn in most cases means the loss of the game on account of the final promotion of the Pawn to the Queen, it may be advisable to sacrifice a piece if thereby the loss of a Pawn can be avoided. However, this idea, which is frequently met, is altogether wrong as the additional piece will easily enable the opponent to gain as many Pawns as he likes within the further course of the game. The position of Diagram 18 may serve as an example.
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8 | | | | | | | | |
|--------------------|
7 | #P | #P | #P | | | | | |
|--------------------|
6 | | | | | | | #P | #K |
|--------------------|
5 | | | | | | | | |
|--------------------|
4 | #B | | | | | ^K | ^P | |
|--------------------|
3 | | | | ^Kt| | | | |
|--------------------|
2 | ^P | ^P | | | ^B | | | |
|--------------------|
1 | | | | | | | | |
+--------------------+
a b c d e f g h
DIAGRAM 18.
In the following line of play it is assumed that Black makes the best moves, but the method employed is the same for any defensive maneuvers which Black might try, with the only difference that White would win still more quickly. (1) Kt-c5, B-c6; (2) B-f3, Bxf3; (3) Kxf3, P-b6; (4) Kt-e6, P-c5; (5) P-a4. This move retains the black Pawns so that the Knight can attack them with better effect. (5) ..., P-c4; (6) Kt-c7, K-g7; (7) Kt-b5, P-a6; (8) Kt-d6, K-f6; (9) Ktxc4, P-b5; (10) Pxb5, Pxb5; (n) Kt-a3, P- b4; (12) Kt-c2, P-b3; (13) Kt-d4, etc.
Often it happens that a player can give up his additional piece to advantage for one or two Pawns thereby enforcing an ending which is won on account of the Pawn position. Diagram 19 is an example.
+--------------------+
8 | | | | | | | | |
|--------------------|
7 | | | | | | | #P | |
|--------------------|
6 | | | | | #B | | | #K |
|--------------------|
5 | ^P | | | | | | | |
|--------------------|
4 | | ^Kt| | | | ^K | ^P | |
|--------------------|
3 | ^Kt| #P | | | | | | |
|--------------------|
2 | | | #P | | | | | |
|--------------------|
1 | | | | | | | | |
+--------------------+
a b c d e f g h
DIAGRAM 19.
Black is a piece down but his two connected passed Pawns constitute a dangerous threat. White, therefore, does best to sacrifice a Knight for the two Pawns, as he then remains with two Pawns against one. Black must finally give up his Bishop for White's a-Pawn who threatens to queen, and then White wins by capturing Black's g-Pawn and queening his own. Play might proceed as follows: (1) Ktxc2, Pxc2; (2) Ktxc2, B-d5; (3) Kt-b4, B-a8; (4) P-a6, K-g6; (5) P-a7, K-f6; (6) Kt-a6, K-e7; (7) Kt-c7, B-h1; (8) P-a8 (Queen), Bxa8; (9) Ktxa8, K-f6; (10) Kt-c7, K-g6; (11) Kt-d5, K-h6; (12) K-f5, K-h7; (13) K-g5, K-h8; (14) K-g6, K-g8; (15) Kt-e7+, K-h8; (16) Kt-f5, K-g8; (17) Ktxg7, K-h8; (18) K-f7, K-h7; (19) P-g5, K-h8; (20) Kt-f5, White could not play P-g6, as Black would have been stalemate. (20) ..., K-h7; (21) P-g6+, K- h8; (22) P-g7+, K-h7; (23) P-g8 (Queen) mate.
The game endings discussed up to now have illustrated the method of winning with a superior force and it is now possible for the beginner to understand that the leading rule for all maneuvers is to AVOID THE LOSS OF MATERIAL-no matter how small-as it will ultimately lead to the loss of the game by one pawn or the other queening.
The next step will be to find out under what conditions it is possible to gain a man and when it will be possible to avoid loss. To understand the attacking and defensive maneuvers involved it is necessary first to become acquainted with the different ways in which the various pieces can be made to do some useful work, where their strength lies and where their weakness, and how they are able to cooperate. Not before all this is clear to the beginner-in the outlines at least-will he be in a position to play a sensible game or even to understand the most elementary strategic principles.
The reader is therefore urged to study carefully the next chapter in which the characteristic features of the different men are discussed. In this way he will much more quickly arrive at a fair playing strength than by relying on the experience which he may gain in playing a great number of games, trying to find out everything for himself instead of profiting by the knowledge which has been gathered by others in centuries of study.
HOW THE DIFFERENT MEN COOPERATE
There are two kinds of elementary attack. One when a single man attacks two or more hostile men at the same time; the other when more men are brought up to attack an opposing man than can be mustered for defense. The beginner, as a rule, makes attacks with the sole aim of driving away a hostile piece; it is clear that these attempts will in most cases be futile as they generally allow the attacked piece to move to another square just as or perhaps more favorable. The advantage of attacking two men at once is evident in that probably only one of them can be saved. The advantage of bringing up more men for attack than can be gathered for defense is not less obvious, but will be found more difficult to carry out. Using both methods of attack in conjunction is the secret of the successful cooperation of the men.
In the following diagrams simple illustrations are shown of elementary cases of such attacks. These positions often occur in games of beginners on account of their placing the men on unfavorable squares. In studying them the eye of the beginner will become accustomed to dangerous formations of the pieces and he will be able to foresee similar threats in his games.
+--------------------+
8 | #R | | | | #K | | #Kt| #R |
|--------------------|
7 | #P | #B | #P | | #B | #P | #P | #P |
|--------------------|
6 | | #P | #Kt| #P | | #Q | | |
|--------------------|
5 | | | | | #P | | | |
|--------------------|
4 | | | ^B | | ^P | | | |
|--------------------|
3 | | | ^Kt| ^P | ^B | ^Kt| | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | | ^R | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 20.
This is especially true of the mating positions which are discussed below in connection with attacks instituted by the Queen in the middle of the game. It is these attacks to which the beginner at an early stage of the game falls victim in ninety out of a hundred cases when playing against an experienced opponent.
In the position of Diagram 20 White on the move wins the exchange and thereby practically the game by playing (1) Kt-d5. With this move he attacks the Queen and at the same time the Pawn c7. Black, in order not to lose the Queen, must move her, but he cannot move her so that she will protect the Pawn c7.
+--------------------+
8 | #R | #Kt| #B | | #K | #B | | #R |
|--------------------|
7 | #P | #P | #P | | | #P | #P | #P |
|--------------------|
6 | | | | | | #Q | | |
|--------------------|
5 | | | | | #P | | | |
|--------------------|
4 | | | | | ^P | | | |
|--------------------|
3 | | | ^Kt| | | | | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | ^K | ^B | ^Kt| ^R |
+--------------------+
a b c d e f g h
DIAGRAM 21.
On the next move White will, therefore, take the Pawn calling Check and at the same time attacking the Rook a8. The King must move and the Knight takes the Rook.
Quite frequently a similar attack with the Knight is likely to win the Queen if the opponent is not familiar with situations of that kind. If in the position of Diagram 21 White plays (1) Kt- d5, Black must protect the Pawn c7 by Q-d8 or Q-d6, but not by Q- c6; for in the latter case White would continue with (2) B-b5, Qxb5; (3) Ktxc7+ and (4) Ktxb5.
+--------------------+
8 | #R | #Kt| #B | | #K | #B | | #R |
|--------------------|
7 | #P | #P | #P | | | #P | #P | #P |
|--------------------|
6 | | | | | #P | #Kt| | |
|--------------------|
5 | #Q | | | | | | | |
|--------------------|
4 | | | ^B | ^P | | | | |
|--------------------|
3 | | | ^Kt| | | | | |
|--------------------|
2 | ^P | ^P | ^P | ^B | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | ^K | | ^Kt| ^R |
+--------------------+
a b c d e f g h
DIAGRAM 22.
Sometimes two pieces are involved in the double attack, the line of one of the pieces being discovered by the other. Thus, in the position of Diagram 22, which could be brought about by the moves (1) P-e4, P-d5; (2) Pxd5, Qxd5; (3) Kt-c3, Q-a5; (4) P-d4, Kt-f6; (5) B-c4, P-e6; (6) B-d2, white threatens to play (7) Kt-d5, uncovering the Bishop d2 on Black's Queen and at the same time attacking the Pawn c7, which Black cannot keep protected.
Threats of this kind more frequently occur in connection with a discovered Check. As an example the following opening will serve: (1) P-e4, P-e5; (2) Kt-f3, Kt-f6; (3) Ktxe5, Ktxe4; (4) Q-e2, Kt- f6. Black's last move exposes his King to a discovered Check, and White wins the Queen by playing (5) Kt-c6+.
Next to the Knight the Queen is most frequently in a position to carry out a double attack. Two typical examples are shown in the following diagrams.
After the opening moves (1) P-e4, P-e5; (2) P-f4, B-C5; (3) Pxe5?? the position of Diagram 23 is reached, in which Black wins a Rook by Q-h4+. White cannot reply (4) K-e2 on account of Qxe4 mate. His only move is (4) P-g3 and then follows Qxe4 attacking King and Rook simultaneously.
This opening offers another opportunity to demonstrate the dangerous mobility of the Queen. Instead of (3) Pxe5 White should have played (3) Kt-f3. The game could then have continued as follows: P-d6; (4) B-c4, Kt-f6; (5) Pxe5, Pxe5: Again White cannot win the Pawn e5 for (6) Ktxe5 would be answered by Q-d4, attacking Knight and Bishop and threatening mate on f2.
+--------------------+
8 | #R | #Kt| #B | #Q | #K | | #Kt| #R |
|--------------------|
7 | #P | #P | #P | #P | | #P | #P | #P |
|--------------------|
6 | | | | | | | | |
|--------------------|
5 | | | #B | | ^P | | | |
|--------------------|
4 | | | | | ^P | | | |
|--------------------|
3 | | | | | | | | |
|--------------------|
2 | ^P | ^P | ^P | ^P | | | ^P | ^P |
|--------------------|
1 | ^R | ^Kt| ^B | ^Q | ^K | ^B | ^Kt| ^R |
+--------------------+
a b c d e f g h
DIAGRAM 23.
Diagram 24 shows a typical case of a double threat with the Queen in conjunction with other pieces. White on the move plays B-d3, and now Black cannot castle as White would continue with Q-e4 threatening mate through Qxh7 and at the same time attacking the Bishop e7 for the second time who is only once protected. Black would have to defend the mate by either P-g6 or P-f5 or Q-h5 and White would capture the Bishop.
When castling on the King side a player must always beware of an attack by the Queen and another piece on the King's Rook's Pawn.
+--------------------+
8 | #R | | #B | | #K | | | #R |
|--------------------|
7 | #P | #P | #P | #P | #B | #P | #P | #P |
|--------------------|
6 | | | | | | | | |
|--------------------|
5 | | ^B | #Q | | | | | |
|--------------------|
4 | | | | | | | | |
|--------------------|
3 | | | ^P | | | ^Q | | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | ^B | | ^R | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 24.
In the case illustrated above it was the Bishop who assisted the Queen. A Knight could aid in an attack on h7 from either g5 or f6. More frequently he does so from g5 as usually the square f6 is not accessible to him on account of the Pawn g7 protecting it. In the majority of cases the Knight goes to g5 from f3, and the Queen attacks h7 from h5, coming from her original square d1. Then, if Black cannot protect h7 by a Knight from f6 or by the Bishop, from f5 for instance, or from g6, the only protection as a rule is to advance the Pawn to h6. The position of Diagram 25 may serve as an example.
+--------------------+
8 | #R | #Kt| #B | #Q | #K | | | #R |
|--------------------|
7 | #P | #P | #P | #P | #Kt| #P | #P | #P |
|--------------------|
6 | | | | | | | | |
|--------------------|
5 | | | #B | | | | | |
|--------------------|
4 | | | ^B | #P | ^P | | | |
|--------------------|
3 | | | | | | ^Kt| | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R |^Kt | ^B | ^Q | ^K | | | ^R |
+--------------------+
a b c d e f g h
DIAGRAM 25
Black's last move was Kt-e7, while Kt-f6, which protects the Pawn h7 against future attacks, is generally preferable in any opening. White can now play Kt-g5, attacking the Pawn f7 for the second time, as it is already attacked by the Bishop c4. The student will, at this stage of his development, not yet know why Black should be so anxious to defend the Pawn f7, considering that he is a Pawn ahead so that the loss of a Pawn would only equalize the forces but would not give White a material advantage. However, later on, when discussing the strategy of the opening, it will become evident that in the position of the diagram Black must, under all circumstances, defend the Pawn f7 as otherwise his game would soon become hopeless on account of the exposed position of his King.
There are only two ways for Black to defend f7. One is to advance the Queen's Pawn to d5, interrupting the diagonal of White's Bishop; the other is to castle, so that the Rook procures the second protection for the Pawn f7 which is needed. It would then not be good for White to capture the Pawn because he would have to give up Knight and Bishop for Rook and one Pawn, which is not a sufficient equivalent.
Of the two ways indicated only the first one is feasible. For if
Black castles he gives White an opportunity to institute an
attack on the weak Pawn h7 with Knight and Queen against which
Black has no satisfactory defense. Play would develop as follows:
(1) Kt-g5 o-o
(2) Q-h5 P-h6
This is the only defense against the threat Qxh7 mate. But
White's Queen's move involved a double threat. It brought up a
third attack on the Pawn f7, and the latter now falls, forcing
Black to give up some more material.
(3) Ktxf7 Rxf7
Black has to sacrifice the exchange. If he moved the Queen, which is attacked by the Knight, he would expose his King to a deadly double check, viz.: (4) Ktxh6++, K-h8 or h7; (5) Kt-f7+ (discovered), K-g8; (6) Q-h8 mate. After giving up his Rook for the Knight on the third move Black has a lost game, for as explained in the previous chapter White can simply exchange all pieces and force the win in the ending with his superior material.
Another square which after castling on the King side is often the mark of attack for the Queen in connection with either Knight or Bishop, is the one immediately in front of the King in the Knight's file. Diagram 26 illustrates several possibilities of this kind. White, on the move, can play (1) Q-g5, attacking for the second time the Pawn g7 which is only once protected. The threat, however, is not only to win a Pawn, but to win the game, for in taking the Pawn with the Queen White would checkmate Black's King.
+--------------------+
8 | #R | | | | | #R | #K | |
|--------------------|
7 | #P | #P | #P | | | #P | #P | #P |
|--------------------|
6 | | #B | | #P | | | | |
|--------------------|
5 | | | #Q | | #P | ^Kt| | |
|--------------------|
4 | | #Kt| | | ^P | | | ^B |
|--------------------|
3 | | ^P | | ^P | | | | |
|--------------------|
2 | | ^P | ^P | ^Q | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | | | ^R | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 26
The only defense at Black's disposal is P-g6, but this move helps only temporarily. White can force the mate within a few moves in different ways. One would be the following:
(2) Kt-h6+ K-g7
If the King goes to h8 White mates by Q-f6.
(3) Q-f6+ Kxh6 (4) B-g5+ K-h5 (5) P-h3
and the mate through P-g4 cannot be protected. Another way would be:
(2) Q-h6 Pxf5 (3) B-f6
and the mate through Q-g7 cannot be protected.
The position of Diagram 26 enables another mating attack for White, demonstrating the possibility of mating with Bishop and Knight in the middle of a game, which occurs oftener than one would be inclined to think. White can play (1) B-f6 instead of Q- g5 as suggested above. Black cannot take the Bishop as White would continue Q-h6 with Q-g7 mate. Neither can Black play P-g6 as then White would mate right away with Kt-h6. The latter mate with Knight and Bishop White can force, even if Black does not move the Pawn g7 but makes some other indifferent move, as for instance Qxc2. White would then make the surprising move Q-h6, allowing Black to take the Queen. In doing so, however, Black again enables the mate Kt-h6.
The only move which Black could try in answer to (1) B-f6 is P- h6, preventing the Queen from occupying g5. Now Qxh6 would not be feasible as after Pxh6 White does not mate with Ktxh6, but leaves the square h7 open to Black's King.
+--------------------+
8 | #R | | #B | #Q | | #R | | #K |
|--------------------|
7 | #P | #P | #P | #P | ^Kt| #P | #P | #P |
|--------------------|
6 | | | | | | | | |
|--------------------|
5 | | #Kt| | | ^R | | | |
|--------------------|
4 | | | | | | | | |
|--------------------|
3 | | | | | | | | |
|--------------------|
2 | ^P | ^P | ^P | ^P | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | ^B | ^Q | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 27.
However, White wins easily through (2) Ktxh6+. If Black takes the Knight, White mates with Qxh6 and Q-g7. If Black does not take but plays K-h7, White goes back with the Knight to f5, again threatening Q-g5 and Qxg7. (3) ..., R-g8 is of no avail, as (4) Q-g5 threatens mate of h5 which can only be prevented by either P-g6 or a move with the Rook, after which White mates by either Q-h6 or Qxg7.
It remains to show some examples of the cooperation of Rooks with other pieces. Diagram 27 shows one of the positions in which the beginner is frequently caught.
+--------------------+
8 | | | #R | | | | #K | |
|--------------------|
7 | ^R | | | | | | | |
|--------------------|
6 | | | | | | | | #P |
|--------------------|
5 | | | | | | | | ^P |
|--------------------|
4 | | #B | | | ^Kt| | | |
|--------------------|
3 | #P | | | | | | | |
|--------------------|
2 | ^K | | | | | | | |
|--------------------|
1 | | | | | | | | |
+--------------------+
a b c d e f g h
DIAGRAM 28.
White plays (1) Q-h5, and if Black makes an indifferent move he mates through (2) Qxh7+, Kxh7; (3) R-h5.
Black could try to defend himself with (1) ..., P-g6. White can then continue with (2) Q-h6 and again Black cannot make an indifferent move such as P-d6 for instance, as White would have another mate in two moves, namely (3) R-h5 (threatening Qxh7), Pxh5; (4) Q-f6.
More frequent than the mate with Rook and Knight shown above is one which usually occurs in the end game and which is illustrated in Diagram 28.
+--------------------+
8 | | | #R | | #R | | #K | |
|--------------------|
7 | #P | | | | | #P | | |
|--------------------|
6 | | #P | | | #P | | #P | |
|--------------------|
5 | #Q | | | #P | | | | |
|--------------------|
4 | | #Kt| | | | ^P | | ^B |
|--------------------|
3 | | ^P | | | ^P | ^R | | |
|--------------------|
2 | ^P | | | | ^Q | | ^P | ^P |
|--------------------|
1 | | | | ^R | | | | ^K |
+--------------------+
a b c d e f g h
DIAGRAM 29.
White plays Kt-f6+ and Black cannot go with the King into the corner as the Rook would mate him on h7. After K-f8 White draws the game through perpetual check; for after (2) Kt-h7+, K-e8; (3) Kt-f6+ the King must go back to f8 as on d8 he would be mated by R-d7. Consequently White can check the King indefinitely on h7 and f6.
An example for the cooperation of Rook and Bishop is shown in Diagram 29. White plays B-f6, and there is no way for Black to prevent the mate threatened through R-h3 followed by R-h8.
It is evident that the force of the Rooks will increase as the board gets emptier through the exchange of men, for they will then find more open lines to act in. One of the most important lines for Rooks to occupy is-especially in the ending -the one in which most of the attackable Pawns of the opponent are standing, that is in the majority of cases the second or the seventh rank respectively. If both Rooks cooperate with each other in this rank they usually decide the victory within a short time.
Following is an example which is taken from a master game. As far as the material is concerned the players are about even, as the Queen is worth as much as the two Rooks while Knight and Bishop are an approximate equivalent of the Black Rook and the Pawn which Black is ahead. The Pawn a4 is rather dangerous for White, as he needs only three more moves to reach the first rank where he can be promoted into any piece. On the other hand the Rooks doubled in the seventh rank give White so strong an attack on the Black King that he forces the mate before Black succeeds in realizing the advantage of his advanced passed Pawn.
+--------------------+
8 | | | | | #R | #K | | |
|--------------------|
7 | | #P | ^R | ^R | | #P | #P | #P |
|--------------------|
6 | | | | | | | | |
|--------------------|
5 | | | | | | | | |
|--------------------|
4 | #P | | | | ^P | ^Kt| | |
|--------------------|
3 | | | | | | | ^P | ^B |
|--------------------|
2 | #Q | | | | | ^P | | ^P |
|--------------------|
1 | | | | | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 30.
It is White's move. If Black's Queen did not protect the Pawn f7
White would be able to give a mate in five moves, thus: (I)
Rxf7+, K-g8; (2) Rxg7+, K-h8 (not K-f8 on account of Rc7-f7
mate); (3) Rxh7+, K-g8; (4) R-g7+ and Kt-g6 mate.
Therefore, White will try to interrupt the diagonal in which the Queen defends the threat, and he can do so by (1) Kt-d5. Black being unable to keep f7 protected, must defend g7 or h7, or he will be mated. In the game in question Black played Q-a1+ ; (2) K-g2, P-a3. After (3) Rxf7+, K-g8 it would not be good for White to take g7, giving up the two Rooks for the Queen, as he would then have no more attack while Black still has the dangerous Pawn in the a-line. If possible he will rather interrupt again the diagonal of Black's Queen. This suggests the move (4) Kt-f6+. After Pxf6 White's Rooks are at last free to act unmolested in the seventh rank, and they do it with deadly effect. White forces the mate through (5) R-g7+, K-h8; (6) Rxh7+, K-g8; (7) Rh7-g7+, K-h8; (8) B-f5! Now R-g4 is threatened followed by R-h7 mate, and Black has no defense.
In the opening and in the middle game the main threat of a Rook is the "pinning" of a hostile piece. What is meant by this is illustrated in Diagram 31. Supposing Black, to save his Knight f6 which White has just attacked by P-e5, plays Kt-g4 and after (2) P-h3 takes the Pawn e5 with the Knight g4, then White wins a piece by (3) Ktxe5, Ktxe5; (4) R-e1. This move "pins" Black's Knight to his place as the King would be exposed to White's Rook if the Knight moved. (4) ..., P-d6 or Q-e7 is not a sufficient defense, for White continues with (5) P-f4.
+--------------------+
8 | #R | | #B | #Q | #K | | | #R |
|--------------------|
7 | #P | #P | #P | #P | | #P | #P | #P |
|--------------------|
6 | | | #Kt| | | #Kt| | |
|--------------------|
5 | | | #B | | ^P | | | |
|--------------------|
4 | | | ^B | #P | | | | |
|--------------------|
3 | | | | | | ^Kt| | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | ^Kt| ^B | ^Q | | ^R | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 31.
Pieces that can be used for pinning a hostile man are, apart from the Rooks, the Queen and the Bishops; in fact pinning is the main activity of a Bishop throughout the game. Right after the first few moves one of the Bishops, as a rule, finds an opportunity to pin a hostile Knight. For instance: (1) P-e4, P-e5; (2) Kt-f3, Kt-c6; (3) B-b5 and as soon as the Pawn d7 moves in order to give an outlet to the Bishop c8, the Knight c6 is pinned. Or: (1) P- d4, P-d5; (2) Kt-f3, Kt-f6; (3) P-c4, P-e6; (4) B-g5 and the Knight f6 is pinned, as the Queen would be lost if the Knight moved.
+--------------------+
8 | #R | | | | | #R | #K | |
|--------------------|
7 | #P | #P | #P | #B | #Q | #P | #P | #P |
|--------------------|
6 | | #B | #Kt| | | #Kt| | |
|--------------------|
5 | | | | | #P | | ^B | |
|--------------------|
4 | | | | | | | | |
|--------------------|
3 | | ^B | ^Kt| ^P | | ^Kt| | ^P |
|--------------------|
2 | ^P | ^P | ^P | ^Q | | ^P | ^P | |
|--------------------|
1 | ^R | | | | ^R | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 32.
The disadvantage arising from having a piece pinned is often that the opponent might be able to concentrate more men to attack the piece which is pinned than can be gathered for defense. The position of Diagram 32 will serve as an illustration.
Two of Black's men are pinned, namely, the Knight f6 and the Pawn e5, and of both pins White can take advantage.
The Pawn e5 is attacked twice and defended twice. White cannot take Pawn, as he would lose Knight and Rook but would get for it only Knight and Pawn. However, he can win the Pawn by playing (1) P-d4. This attacks the Pawn for the third time and although Black can defend him for the third time with R-e8, the defense is not serviceable as Black would lose Pawn, Knight and Queen for Pawn, Knight and Rook.
P-e4 in answer to P-d4 would not help either; for on e4 the Pawn is twice attacked and only once protected as the Knight f6 cannot be counted as protection on account of his being pinned by the Bishop g5. All White needs to do is to take the Knight f6 first and then to capture the Pawn e4.
It remains to examine whether in answer to (1) P-d4 Black can take the Pawn with either Bishop or Knight. Apparently this is possible as the Pawn d4 is protected only by the Knight f3 and the Queen. Indeed, the combination would be correct if the Bishop d7 were sufficiently protected. As it is White wins a piece in the following way:
(1) P-d4 Bxd4 (2) Ktxd4 Ktxd4 (3) Qxd4 Pxd4 (4) Rxe7 Pxc3
Up to this move an even exchange of pieces has taken place, but now Black loses the Bishop which is attacked by White's Rook, because White can remove the Knight which protects the Bishop.
(5) Bxf6 Pxf6 (6) Rxd7, etc.
Instead of playing (1) P-d4 and taking advantage of the fact that the Pawn e5 is pinned, White can direct his attack against the other Black man which is pinned, namely the Knight f6. He can play (1) Kt-d5 and thereby attack the Queen and at the same time the Knight f6 for the second time. It will not be evident to the beginner that White can derive any advantage from this double attack, as Black can answer either Q-d6 or Q-d8 keeping his Knight twice protected. Indeed, White does not gain anything on f6, the square itself upon which the pin is effected, but he uses the pin to force an opening into the chain of Pawns which protects Black's King by exchanging on f6, compelling Black to retake with the Pawn g7. The advantage resulting from this break in Black's Pawn position will be explained later on when discussing the strategy of the middle-game.
SACRIFICING
A player is said to SACRIFICE if he allows a certain amount of his forces to be captured without recapturing himself an equivalent amount of his opponent's forces. He will not, of course, knowingly do so unless he expects to obtain some other advantage which will at least compensate for his loss of material. Such compensation can only be afforded by a superiority of the position. In as much as a position can only be considered superior if it enables the mating of the opposing King or the obtaining of an advantage in material which will secure a win in the ending, it is evident that in sacrificing a player really never intends to give up more than he gets, but that on the contrary he expects to gain more than he loses. In other words, a sacrifice, if correct, is a sacrifice only TEMPORARILY, and very soon yields either the same, if not more material, or an attack on the King to which the latter falls victim.
The less evident the way is in which a player recovers the material sacrificed or realizes an equivalent advantage the more beautiful the sacrifice is considered. If the effect of a sacrifice is a direct mating attack on the King, it is as a rule not difficult to foresee as long as the typical mating positions are known to the player, most of which have been discussed in the previous chapter. The following diagrams illustrate examples of such sacrifices which occur fairly often in actual games.
In Diagram 33, White on the move can play for a similar mate as the one explained in the discussion of Diagram 29 by placing his Rook on g3. The best protection against Rxg7 which Black has at his disposal is P-f6. But if he does not know the mating position illustrated in Diagram 29 he is liable to play P-g6, and then White forces the mate by sacrificing his Queen on h7.
(1) R-g3 P-g6 (2) Qxh7+ Kxh7 (3) R-h3+ K-g8 (4) R-h8+
Black could have prolonged the agony one move by interposing his
Queen on h4 on the third move.
+--------------------+
8 | | | #R | | | | #K | |
|--------------------|
7 | #P | #P | #R | | #Q | #P | #P | #P |
|--------------------|
6 | | | #Kt| | #P | | | |
|--------------------|
5 | | | | #P | | | | ^Q |
|--------------------|
4 | | | | | | ^P | | |
|--------------------|
3 | | ^P | | | ^P | ^R | | |
|--------------------|
2 | ^P | ^B | ^P | | | | ^P | ^P |
|--------------------|
1 | ^R | | | | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 33
In the position of Diagram 34 White institutes a mating attack by (1) P-f6. The only move to protect the mate on g7 is P-g6. It will then be White's desire to enter with his Queen on h6 again threatening the checkmate on g7. He will, therefore, play either Q-f4 or Q-g5. Black has no other way to defend himself against White's threat than by K-h8 followed by R-g8. But after K-h8; Q- h6, R-g8 White plays R-f3 and Black is unable to prevent White from sacrificing his Queen on h7 and mating by R-h3.
If Black's Queen were standing on c5 instead of b5 he could avert the mate by moving the Rook f8 and playing the Queen to f8 thereby protecting g7.
+--------------------+
8 | #R | | | | | #R | #K | |
|--------------------|
7 | #P | #P | | | | #P | #P | #P |
|--------------------|
6 | | | #Kt| | | | | |
|--------------------|
5 | | #Q | | #P | ^P | ^P | | |
|--------------------|
4 | | | #P | | | | | |
|--------------------|
3 | | | | | | | ^Q | |
|--------------------|
2 | ^P | ^P | | ^B | | | ^P | ^P |
|--------------------|
1 | ^R | | | | | ^R | | ^K |
+--------------------+
a b c d e f g h
DIAGRAM 34.
The mate with Rook and Knight demonstrated by the position of Diagram 28 is liable to occur in several variations of the play which might result from the following situation:
+--------------------+
8 | | | | #R | | #Kt| | #K |
|--------------------|
7 | #P | #B | #Q | | #R | #P | #P | |
|--------------------|
6 | | #P | | | #P | | | #P |
|--------------------|
5 | | | #P | | ^P | | | ^Q |
|--------------------|
4 | | | ^B | ^P | ^Kt| | ^R | |
|--------------------|
3 | | | ^P | ^R | | | | |
|--------------------|
2 | ^P | | | | | ^P | ^P | ^P |
|--------------------|
1 | | | | | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 35.
White starts his mating attack with (1) Kt-f6. This threatens the sacrifice of the Queen on h6 followed by R-g8 mate. White's Knight move can hardly be called a sacrifice as it is quite evident that Black cannot take the Knight on account of Qxh6+, Kt-h7; Q-g7 mate. The only way to parry White's threat is (1) ..., Kt-g6. However, this helps only momentarily as White continues (2) R-h3 threatening Q-g5, Rxh6+ and Qxh6 mate, a threat against which Black has no defense. White can very nearly force the mate by sacrificing his Queen on h6 instead of the Rook. But after (3) Qxh6, Pxh6; (4) Rxh6+, K-g7; (5) R-h7+, K-f8; (6) R-h8+ Black does not take the Rook as White would like him to do to enable the mate R-g8, but he goes back to g7 with the King and White could not do any better than draw by perpetual check on h7 and h8.
+--------------------+
8 | #R | | | #Q | | #R | #K | |
|--------------------|
7 | | #B | | | | #P | #P | #P |
|--------------------|
6 | #P | #Kt| #Kt| | #P | | | |
|--------------------|
5 | | #P | #P | #P | ^P | | | |
|--------------------|
4 | | | | ^P | | ^P | | |
|--------------------|
3 | | | ^P | ^B | | ^Kt| | |
|--------------------|
2 | ^P | ^P | | ^Kt| | | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | | ^R | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 36.
In the position of Diagram 36 White can make an attack which will recall somewhat the play shown in connection with Diagram 25. (1) Kt-g5 would not lead to anything, as Black could defend himself by P-g6 or P-h6. White has a much more direct way to attack the black King. This is by the sacrifice (1) Bxh7+. After Kxh7; (2) Kt-g5+, K-g8; (3) Q-h5 Black can protect the mate only by sacrificing his Queen for White's Knight. For (3) ..., R-e8 with the view to escape with the King to e7 via f8 if attacked by Q-h7 and Q-h8 would be rendered futile by White through (4) Qxf7+, K- h8; (5) Q-h5+, K-g8; (6) Q-h7+, K-f8; (7) Q-h8+, K-e7; (8) Qxg7 mate. Before making the sacrifice of the Bishop White will, of course, have to make sure that Black cannot save himself by evading altogether the attack which is threatened through Q-h5. Black could, indeed, avoid this variation by going with the King to g6 on the second move instead of g8. But in this case too White has a winning continuation. He would play (3) Q-g4 threatening to win Black's Queen by the discovered check Ktxe6. If Black moves the Queen, then White gives the discovered check in any case forcing the King to h7 and leading over to the variation which was originally intended. If, on the other hand, Black tried (3) ..., P-f5, attacking White's Queen and thereby rendering the discovered check ineffective, White would first take the Pawn en passant and after (4) Pxf6, Kxf6 the Queen mates on e6.
Frequently a sacrifice is brought to maintain a pin which is bound to yield a piece in return sooner or later. The position of Diagram 37 is typical for cases of this kind.
+--------------------+
8 | #R | | #B | #Q | | #R | #K | |
|--------------------|
7 | #P | #P | #P | | | #P | #P | #P |
|--------------------|
6 | | | #Kt| #P | | #Kt| | |
|--------------------|
5 | | | | | #P | | ^B | |
|--------------------|
4 | | #B | ^B | | ^P | | | |
|--------------------|
3 | | | ^Kt| ^P | | ^Kt| | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | | ^R | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 37.
Supposing Black plays (1) ..., P-h6; (2) B-h4, P-g5 to free himself of the pinning Bishop. Then White can sacrifice the Knight f3 for the two black Pawns and thereby maintain the pin with the threat to regain the Knight immediately through Kt-d5. The ensuing play could be the following: (3) Ktxg5, Pxg5; (4) Bxg5, Bxc3; (5) Pxc3. Now White threatens to play P-f4 and Pxe5 opening the line of his Rook and thereby attacking the pinned Knight for the second time. This threat cannot be effectively countered. Black could try to unpin the Knight by (5) .... K-g7; (6) P-f4, Q-e8. Indeed, Black saves his Knight in this way, but the exposed position of his King leads to a speedy disaster. For instance: (7) Pxe5, Kt-h7; (8) B-f6+, Ktxf6; (9) Pxf6+, K-h7; (10) Q-h5+, K-g8; (11) Q-g6+, K-h8; (12) Q-g7+/-. Black could not take White's Queen on the 11th move because the Pawn f7 was pinned by the Bishop c4.
If Black had moved his King to g8 or g6 on the 8th move instead of taking the Bishop f6, White would have forced the mate by sacrificing his Rook on f5, thereby cutting off the Bishop c8 and giving his Queen access to the square g4.
Sacrifices with the view to utilizing a pin occur in various other versions which are essentially different from the one illustrated above. Following are typical examples of the three most frequent cases.
In the position of Diagram 38 Black must not take the Pawn e4 although he can protect the Knight with B-f5 in case White pins him with R-e1.
+--------------------+
8 | #R | | #B | | #K | | | #R |
|--------------------|
7 | #P | #P | | | | | #P | #P |
|--------------------|
6 | | | #P | | | #Kt| | |
|--------------------|
5 | | | | | | | | |
|--------------------|
4 | | | | | ^P | ^Kt| | |
|--------------------|
3 | | | | | | | ^B | |
|--------------------|
2 | ^P | ^P | | | | | ^P | ^P |
|--------------------|
1 | ^R | | | ^R | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 38.
The way in which White would obtain the advantage is this:
(1) R-e1 B-f5 (2) Rxe4 Bxe4 (3) R-e1
Through sacrificing one Rook for the Knight White has freed the square e1 for the other Rook who now pins the Black Bishop without Black being able to protect it.
The position of Diagram 39 is somewhat related to that of Diagram 38, as far as the possibility of a sacrifice for the sake of a pin is concerned. If White plays B-b5+ Black must not interpose his Bishop, for White will give up his Rook for the Bishop in order to force the Rook d8 into a pinned position and then he will win the Rook by R-d1.
+--------------------+
8 | | | | #R | #K | | | #R |
|--------------------|
7 | #P | #P | | | | #P | #P | #P |
|--------------------|
6 | | | | | #B | | | |
|--------------------|
5 | | | | | #P | | | |
|--------------------|
4 | | | | | ^P | | | |
|--------------------|
3 | | | | | | | | |
|--------------------|
2 | ^P | ^P | ^P | | | | ^P | ^P |
|--------------------|
1 | | | ^K | ^R | | ^B | | ^R |
+--------------------+
a b c d e f g h
DIAGRAM 39.
In the position of Diagram 40 there is also a possibility of a sacrifice with the view to pin a piece that defends a certain threat as long as it is mobile. White plays (1) Q-d5, and Black dares not take White's Knight with his Queen for White would continue (2) Qxf7+, Rxf7; (3) R-e8+/-.
What Black could try is (1) Kt-h6.
+--------------------+
8 | #R | | #B | #Q | | #R | #K | |
|--------------------|
7 | #P | #P | | #P | | #P | #P | #P |
|--------------------|
6 | | | | #P | | | | |
|--------------------|
5 | | | | | | #Kt| ^Kt| |
|--------------------|
4 | | | ^B | | ^R | | | |
|--------------------|
3 | | | | | | | | |
|--------------------|
2 | ^P | ^P | | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 40.
The Pawn f7 would then be three times attacked and three times protected so that White cannot take him as now the pin of the Rook resulting from Ktxf7, Ktxf7; Qxf7, Rxf7 does not lead to anything, the square e8 being protected by the Queen. However, White can force the win by (2) Ra1- e1, threatening again the sacrifice of f7, as he now controls the square e8 twice. If Black replies (2) ..., Q-f6, protecting f7 for the fourth time and thereby making impossible White's sacrifice on that point, White continues with (3) R-e8. This threatens Rxf8+, Kxf8; Ktxh7+ winning the Queen. Black cannot defend himself with Q-g6 on account of (4) B-d3 followed by Bxh7+ and Rxf8, etc., nor can he play (3) ..., Q-f4 on account of P-g3 followed by Qxd6, attacking the defenseless Rook f8.
A sacrifice with the view to enabling a mating attack through the cooperation of Rooks and Bishop somewhat similar to the examples discussed in the previous chapter is possible in the position of Diagram 41 which occurred in a Tournament game in London in which the author conducted the black men.
Black's combination starts with the sacrifice of the Queen on f3. After (1) ..., Qxf3; (2) Pxf3, B-h3+; (3) K-g1 White's King is held in an immobile position by the Black Bishop and a check with one of Black's Rooks in the g-file would be deadly.
However, White can, for a while, protect himself against all mating attempts of Black. If Black continued (3 ) ..., R-e6, White would take the Pawn d3 with the Queen thereby defending the mate R-g6. After giving up his Queen for one of Black's Rooks White would still have an advantage in material.
The correct way to carry on the attack is (3) ..., Ra8-e8, as then White cannot take the Pawn d3 on account of R-e1+; Q-f1, Rxf1+; Rxf1, R-e6 and R-g6 mate.
+--------------------+
8 | #R | | #B | | | | #K | |
|--------------------|
7 | #P | #P | | | | #P | #P | #P |
|--------------------|
6 | | | | | | #Q | | |
|--------------------|
5 | | | | | | | | |
|--------------------|
4 | | ^P | ^P | | | | | |
|--------------------|
3 | | | | #P | | ^Kt| | |
|--------------------|
2 | | ^P | | | #R | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | ^Q | | ^K | | ^R |
+--------------------+
a b c d e f g h
DIAGRAM 41.
The main threat of Black's third move is R-e6-g6 mate. Another threat is P-d2 followed by R-e1+. The only way for White to defend himself is (4) P-f4. If now P-d2, then (5) P-f3, R-e1+; (6) K-f2 affords a sufficient protection. And if (4) ..., Re8-e6, then (5) P-f5 prevents the Rook from going to g6.
However, by repeating the mating threat with (5) ..., Re6-e4, which forces White to protect, g4 by (6) P-f3 Black opens the second rank for a combined assault of the Rooks similar to the one illustrated by Diagram 30. What makes matters worse for White is that with (6) ..., R-g2+ he is forced into the line of the Bishop h3 so that he is exposed to a discovered check. After (7) K-f1, Rxb2 discovered check; (8) K-g1, Re4-e2 White must give up his Queen for the Rook immediately, as otherwise Black would mate in four moves by R-g2+, K-f1, Rxh2+, K-g1, Rb2-g2+; K-f1, Rxh1+/-.
Although White is still ahead in material after (9) Qxe2, Rxe2 he cannot avoid the loss of the game on account of the continued threat which Black exerts by the cooperation of his Rook and his Bishop. The only move which would save the Rook a1 from getting lost through R-g2+, followed by a discovered check with simultaneous attack of the Rook by Black's Rook would be (10) R- d1 with the idea of protecting the Rook with the King thus (10) ..., R-g2+; (11) K-f1, R-d2; (12) K-e1; but this plan fails as Black checkmates with (12) ..., R-e2.
A mating position which has not been discussed up to now but which occurs frequently enough in the actual game to warrant its special mention is one in which the King is deprived of all mobility by his own men who surround him and in which a hostile Knight can check the King. Diagram 42 offers an example.
+--------------------+
8 | | | #Q | | #R | | | #K |
|--------------------|
7 | #P | #P | | | | | #P | #P |
|--------------------|
6 | | | | | | #B | | |
|--------------------|
5 | | | | ^R | | | ^Kt| |
|--------------------|
4 | | | ^Q | | | | | |
|--------------------|
3 | | | | | | | ^P | |
|--------------------|
2 | ^P | ^P | | | | | | ^P |
|--------------------|
1 | | | | | | | ^K | |
+--------------------+
a b c d e f g h
DIAGRAM 42.
White on the move can force the mate by (1) R-d8, a very surprising sacrifice indeed, for not only can Black take the Rook with either Queen or Rook but he can also take White's Queen. In the latter case, however, he would be mated in two moves by (2) Rxe8+, Q-g8; (3) Kt-f7. This is one example of the "throttled mate" by the Knight. Another one, which is really the typical one, occurs if Black takes the Rook instead of the Queen. The mating process then is: (2) Kt-f7+, K-g8; (3) Kt-h6 double check, K-h8; (4) Q-g8+, Rxg8; (5) Kt-f7+/-. White could not have played Q- g8+ right on the second move because then Black would have taken the Queen with the King, while he could not do so with White's Knight on h6.
Sacrifices made with the view of a direct mating attack are, as a rule, the easiest to figure out, as there is no guesswork connected with them. In those cases the player does not face the question as to whether the position attained after the sacrifice will be strong enough to insure a gain of material at least equivalent to the amount of material sacrificed, a question which to answer correctly sometimes requires a good deal of instinct trained by experience; all that is necessary if to ascertain whether the opponent can be mated in a definite number of moves or not. If the mate cannot be clearly foreseen, the sacrifice must not be made. The possibility of a sacrifice with consequent forced mate is always indicated if a greatly superior force is available for attack at the part of the board where the opposing King is located. An example is offered by the position reproduced on the book cover.
[E-text editor note: The position on the book cover is:
+--------------------+
8 | #R | #Kt| | | | #R | #K | |
|--------------------|
7 | #P | #B | #P | #P | #Q | | #P | #P |
|--------------------|
6 | | #P | | | #P | #B | | |
|--------------------|
5 | | | | | ^Kt| | | ^Q |
|--------------------|
4 | | | | ^P | ^Kt| | | |
|--------------------|
3 | | | | ^B | | | | |
|--------------------|
2 | ^P | ^P | ^P | | | ^P | ^P | ^P |
|--------------------|
1 | ^R | | | | ^K | | | ^R |
+--------------------+
a b c d e f g h ]
This position occurred in a game between Sir G. A. Thomas of London and the author. Black has just played Q-e7 in order to protect the mate which was threatened by Ktxf6+ followed by Qxh7. If in the position of the diagram White played Kt-f6+, Black would retake with the Pawn, thereby protecting the Pawn h7 with his Queen. However, White can force the mate with a neat Queen's sacrifice which drives Black's King right into the arms of the remaining White pieces. Play continued as follows:
(1) Qxh7+ Kxh7 (2) Ktxf6++ K-h6
The King cannot go to h8 on account of Kt-g6 mate. White now continually checks Black's King in such a manner that he has only one square to go to until he is finally driven to the first rank, all White pieces participating in the chase.
(3) Kte5-g4+
In answer to Ktf6-g4+ Black would play K-h5; (4) B-g6+, K-h4; (5)
P-g3+, K-h3 and there is no mate.
(3) ... K-g5 (4) P-h4+ K-f4 (5) P-g3+ K-f3 (6) B-e2+ K-g2 (7) R-h2+ K-g1 (8) K-d2 mate.
White could have forced the mate in seven instead of eight moves by playing (6) K-f1, or (6) o-o, for there was no protection against (7) Kt-h2.