The white light faded, leaving me in a Louisiana swamp, mud squelching under my boots.
My head throbbed, a familiar echo of the screams and blood from the last game.
The System' s voice, tinny and cold, declared my status: "Active. Choice: Continue or Perish."
Another round, another nightmare.
Our objective? Find "coverings" for Mother Hemlock, a decrepit phantom haunting a sprawling, dilapidated manor.
A biker, Jax, tried to defy her. In an instant, she ripped his clothes right off him, leaving him exposed, screaming, before absorbing him and casting him from a high window to become a "patch" for her.
Panic set in as we scrambled for scraps, but Mother Hemlock's demands escalated.
Others offered the wrong things – metal, useless trinkets – and simply vanished, their screams replaced by the rustle of her growing, tattered robes.
Our dwindling supplies meant our turn was coming, and we'd seen what happened when you had nothing left to give.
What was this impossible "covering" she truly craved? Through an old telescope, I stared at the horrifying truth: the moon itself wasn' t real.
It was a giant, grotesque quilt of stitched material, and her macabre collection was adding to the actual sky.
But a haunting Creole lullaby whispered a cryptic clue: "patchwork moon... in the water deep."
With resources gone and Mother Hemlock' s final collection imminent, I clung to that chilling song.
The sky was high, yes, but what about its reflection?
Racing against time, I plunged into the murky bayou, praying the distorted "moon" shimmering on the water's surface held the real answer, the last hope to escape this horrifying, stitched fate.
The white light faded.
My head throbbed, a dull ache left over from before, from the screaming and the blood.
I blinked, mud squelching under my boots.
Mist, thick and damp, clung to everything.
Giant cypress trees loomed, their branches like skeletal arms draped with Spanish moss.
The air was heavy, smelling of decay and stagnant water.
A Louisiana swamp.
The last game, the one in the desert with the shifting sands and the sun creatures, felt like a lifetime ago, but the raw scrape on my arm, still tender beneath my torn ranger jacket, said otherwise.
We' d lost so many.
A sound cut through the fog, a harsh crackle, then a voice, tinny and distorted, like an old AM radio struggling for a signal.
"Contestant. Status: Active. Choice: Continue or Perish."
The System. Always so polite with its death sentences.
I spat mud.
"Like I have a damn choice."
My voice was hoarse.
The radio crackled again.
"Contestant #22. Designation confirmed. Proceed to the beacon."
Twenty-two. Fewer than last time. Much fewer.
A faint, flickering light pulsed in the distance, barely visible through the oppressive fog.
It was my only guide.
I pushed a heavy, moss-laden branch aside and started walking, the mud sucking at my boots with each step.
The light led me to it.
A house, or what was left of one.
A dilapidated Bayou Manor, several stories high, listing precariously.
It seemed to float on the dark, still water that surrounded it, a rotting island in a sea of black.
The wood was gray and peeling, windows dark and empty like vacant eyes.
A single, weak light glowed from a lower window, the source of the beacon.
This was our new playground.
Or our new grave.
Others started arriving.
Not gracefully.
Some stumbled out of the mist, coughing.
One guy landed face-first in the mud with a yelp.
A woman was crying, her fancy clothes ripped and stained.
They looked as lost and broken as I felt.
The System didn' t care about soft landings.
Then, a familiar voice.
"Alex? Is that you?"
Ben.
He looked tired, his glasses smudged, but he was standing.
Behind him, Chloe, small and trembling, clutched his arm.
"Alex!"
She ran to me, a quick, desperate hug.
"We made it."
I nodded, a small relief in the pit of my stomach. "Us and who else?"
Ben adjusted his glasses. "My new number is twenty-three. Chloe is twenty-four."
"I'm twenty-two," I said.
Chloe' s eyes widened. "The order we survived in? From... before?"
It made a grim kind of sense. The System liked its twisted little rules.
Suddenly, a sound drifted from the manor's upper floors.
Music.
A woman' s voice, singing a lullaby in Creole French.
It was slow, mournful, and deeply unsettling.
The melody was haunting, the words just out of reach, but I caught phrases.
"...amour perdu..."
"...lune en patchwork..."
"...secrets du bayou..."
The song wrapped around us, cold and unwelcome.
The game was starting.