Each season has its own particular work for the farmer, and he does his work without direction from or consultation with his neighbors or any one else. Each season has its own particular games for the young folks, and they take to them without any suggestion from outsiders, just as young ducks take to water, without any instructions from the mother bird. The seasons in the south temperate zone are just the opposite to those in the north.
Some years ago I spent the months of July and August in New Zealand, and great was my surprise to find the boys down at Dunedin snowballing on the Fourth of July, while the sleigh-bells made music through the streets. In the following October, which is the spring month in Victoria, Australia, I found the youngsters of Melbourne playing marbles, just as the boys in New York had been doing when I left it the previous May.
MARBLES
We have reason to believe that the first marbles were fashioned from pebbles on the ocean's shore, or ground into roundness by the action of river currents. We do not know when or where marbles originated, but of the antiquity of the game we are very sure. Egyptian boys played marbles before the days of Moses, and marbles are among the treasures found buried in the ruins of Pompeii, which you will remember was destroyed by an eruption of lava from Vesuvius in the first century of the Christian era. To-day marbles are played in every civilized land under the sun, and with slight differences, the method of shooting and the games are practically the same.
Germans are the greatest toy and game-makers in the world, and so we should not be surprised to learn that that great country not only produces the most marbles, but also the very best. From Germany we get the finest "agates," the beauty and value of which every lover of the game knows. The more common marbles are made in Saxony, of a fine kind of white limestone, which is practically a variety of the building material known as "marble," and from which the name is derived. Broken into small pieces, and the irregular bits placed between two grooved grinders, the lower one being stone and the upper wood, power is applied, and after much rotating the spheres are turned out, hundreds at a time, and these are afterwards sorted and polished.
Glass marbles, some of which are imitation agates, are cast in moulds that close so perfectly that the place where they join cannot be seen in the finished product. China marbles are made from pottery-clay, and after being joined are baked, and sometimes they are painted. The small gray, brown or black marbles, usually called "commies," are little balls of clay, baked and glazed. These, being the cheapest, are the most numerous, and are usually the objects of attack, and so change owners the oftenest.
NAMES OF MARBLES AND PLAY TERMS
While the names of marbles and the terms of the game may vary slightly in different parts of the United States, they are in the main so much alike that the following will be understood by all boys throughout the land:
The Taw or Shooter is the marble used for shooting.
The Taw Line, or Scratch, is a line drawn for a starting point in the game.
Ducks are marbles to be shot at.
Dubs, an abbreviation of "doubles," means that you get all the marbles knocked out with one shot.
Fen Dubs, an abbreviation of "defend doubles," is shouted by an opponent before the play, and means that you must put back all but one marble.
Lofting means shooting through the air, so that your taw does not touch the earth till it hits the object aimed at or a point near it.
Knuckling Down means resting the knuckles on the ground while shooting.
Histing or Hoisting is holding some distance above the ground. It is not permitted in Bull Ring or in Meg-on-a-string.
Roundsters means taking a new position to avoid an obstruction. It is not allowed in Bull Ring.
Sidings means moving your taw from one side to the other in a straight line when about to shoot It is barred in Bull Ring.
Burying is when the taw, if in a good spot, is forced into the ground with the heel of the shoe. This is seldom allowed; "Fen buryings" being the accepted law of experts. Laying means placing the marbles in the ring.
Clearances means the removal of all obstructions between the players and the ducks.
Sneaking means shooting for a position.
Babying is shooting so as not to send the taw too far. Good players often do this so as to secure a position from which they can "skin the ring."
Dabsters are little squares of cloth or skin laid under the knuckles when playing to keep them from being cut by constant contact with the hard ground.
Marble Bag saves pockets and explains itself.
According to quality, marbles are known as "agates," "crystals," "chinas," "alleys," "potteries," and "commies," or the cheapest and least prized.
The three great essentials of the game are the boys, the marbles, and suitable ground.
The marble is shot from the hollow of the crooked index finger, and projected by the thumb. Good shooting is often done in this way, but the most expert shots place the marble on the point of the index finger, and project it with a firmer grip of the thumb. This method is more difficult to acquire, but it pays as does everything that requires practice and effort. A good player, as in billiards, can make his taw carom for position, or he can make it remain stationary, while the marble struck shoots away in a straight line.
SOME GOOD GAMES
A boy can practice the above, and I would advise him to do so, but it takes at least two boys to make a game-just as it takes two to make a quarrel, and you must never be one of the latter. Just here let me say that the boy who loses his temper, or who has not the manhood to accept defeat in the right spirit, does not make a desirable friend or playmate, for if he cannot conquer himself he is unfit to contest in the sports of youth or in the business of maturer years.
FAT
Fat is one of our oldest and simplest marble games. It is played in this way: Make a ring eighteen inches or two feet in diameter; ten feet back draw or scratch a taw line to shoot from. If four boys are playing, each places a marble, as indicated, or if there are more players the marbles are placed at equal distances about the ring. The order of the play having been decided on, by shooting or rolling towards the taw line, the nearness to which decides the question, number one shoots for the ring, and if he knocks out a marble, he shoots again from where his taw rests, and so keeps on until he has missed. Number two knuckles down at the taw line and shoots, as did number one. If the first taw is within range, he can shoot at that, and if he hits it, then number one must hand number two all the ducks he has knocked from the ring. If number two can hit number one's taw again, then number one is killed, and must retire from that game.
When number two misses, the next in order shoots, either at the ring or at the line taw, and so the game proceeds till all the marbles are knocked out, or all but the last player are killed. In the second game, the first man killed is the last to shoot, and so they take turns in the order of their defeat This game is the more fascinating for its uncertainty, for often the last player knocks out the taw of one who so far has been getting all the ducks, and he gets credit for his score.
FOLLOWINGS
can hardly be called a game. It is played by two boys-usually when they have more important business on hand; the first boy shoots in the direction both are traveling; the second follows, and whenever one chances to be hit it counts one for the shooter.
KNUCKS
In this game, one boy, called "Knucks," takes a small marble between his knuckles, then places the clenched hand on the ground. The other player knuckles down at the taw line, four or five feet away, and shoots-he must not roll-at the marble held by the other. Every time the "Knucks" marble is hit, it counts one for the shooter; each time he misses in the three shots, it counts an additional shot for "Knucks" when it comes his turn.
THE LONG RING
About eight or nine feet from the taw line make an elongated ring, composed of two sections of a circle, crossing each other. Draw a circle down the center of the long ring, and on this place the marbles. If there are only two players, then each lays a duck at the intersection of the curves. Each additional player adds a duck to the line.
Where there are only two players, the first is sure to "sneak," that is, to roll his taw so that it will rest near one of the marbles in the ring. If number two hits number one, and so kills him, he wins the game, but if there are more than two in the game, number one is put out. Number two has another shot, from the place where his taw rests, at the ducks in the ring, and he keeps on till he misses. So the game is kept up till all the ducks are knocked from the ring. If it is agreed in advance, each player may lay more than one duck in the ring. In this game the killed are not dead, if there are more than two players. They can play when the turn comes, but it must always be from the taw line.
THE BULL RING
This is one of the oldest and best games. The ring should be from four to ten feet in diameter. The ducks are placed in the form of a cross, in the middle of the ring, the number each is to "whack up" being agreed upon in advance. The order of play is usually decided on by knuckling down and rolling for the opposite side of the ring. The first player "lofts" at the ducks. He must drive the marble outside the ring for a win. If his own taw goes outside, the successful player can come back to the ring edge for his next shot. If it is a miss and the taw goes outside the ring, it must be replaced inside at the point of exit. When a taw is struck the owner is "dead" for that game, and the successful player keeps on shooting till he misses.
When two or more ducks are knocked out of the ring, the player is entitled to raise his score by that number, provided he shouts "Dubs" before the others cry "Fen dubs." If a player is caught "hunching," that is, pushing his fist beyond the line while shooting, and makes a hit, he must replace the marble and shoot over again. "Histings" and the use of "bowlers" are barred in the bull ring.
"Sneaking," that is, shooting the taw so that it will rest near the middle of the ring, is allowed. If this taw is not hit, it may be able to skin the ring when its turn comes. A dead man, when his turn comes, and there are enough ducks remaining to warrant the risk, may re-enter the game by placing in the ring twice as many marbles as were at first required, and an additional duck near the edge of the ring; on this duck he caroms so as to send it out, then if his taw is in a good place, he may come out ahead.
DUCK-IN-A-HOLE
Make three shallow holes, and about ten feet away draw the taw line. The holes are three feet apart. The object of each player is to shoot his taw so that it will enter and stay in the first hole. If he succeeds, he is allowed to place his thumb on the far edge of the first hole, and using his hand as a pair of dinders, by a twist of the wrist he marks with his longest finger a curved line on the ground. This is called "taking a span." From the span line he shoots at the second hole, and if successful continues on to the third. If this is won, he takes a span backward for the middle hole. If he reaches the first hole, he repeats it over, but this time he is entitled to two spans. The third time, if there is no miss, he can take three spans, and if he succeeds, he becomes a "King Duck," and takes four spans.
If the first player misses, and the second player rolls into the first hole, he takes a span and shoots-if it is near-at the first taw, and if he hits, he can place his taw in the second hole, and so on till he misses. When number one's turn comes, he must shoot from the spot where his taw rests.
In this game the first king has a great advantage because of his four spans. Each time a player hits another, he scores one point, and the hit loses one. By the time all have become King Ducks the game is over, or it may be decided in advance that when one has made five or ten points, the game shall end.
MEG-IN-A-HOLE
differs from the foregoing game, in the fact that there is no taw line. The player shoots from one end at the middle hole. If he succeeds, he is entitled to a span, and he keeps on as before till he becomes a king. Before this, he can take but one span in any direction, but as a king, he can take one foot measure-his own foot -and a span from the first hole; two feet and a span from the second hole, and three feet and a span from the third hole. This gives him a great advantage, and if there is no rival king he is "Monarch of all he surveys." If there is a second king, the first one assigns him the first hole to guard, because from this he can take only one foot and a span. When all become kings, or the points agreed on are won, the game is over.
SQUARE RING
A "Square Ring" sounds odd, but such things go in playing marbles. The square may be of any size, but four feet is the best. The taw line must be from twenty to thirty feet away. Before a player can win the game he must first kill all the others. Perhaps that is why it is sometimes called "Injun."
The first player is at a great disadvantage, for if he knocks out a duck he must replace it, and if his taw stops inside the ring he has killed himself, and is out of the game. The best way is not to knuckle down but to toss for a good position near the ring. The second player, for obvious reasons, must keep away as far as possible from the first, so he shoots through the ring with force, hoping to get a duck on the way, for he does not have to replace it. He can take the duck back to taw and holding it in his left hand shoot at it so as to send his own taw close to number one, which he can then kill.
If number two misses, number three pitches his marble off to one side, and so the game goes on, each player guarding his own taw and trying to kill his rivals. Knocking out ducks gives the privilege just described, after which the duck is replaced.
Why it happens, no one knows, not even the boys themselves, but that it does happen we all know. Tops come in when the marble game is in full blast, and gradually it drives out, till another spring, its beloved rival. Tops are of great antiquity, and the Chinese and their neighbors, the Japanese, are famous for the variety of their tops. I have seen adults in those countries enjoying the game with all the zest of American boys in springtime.
It is a good idea for boys, where they have any facilities for so doing, to make their own play tools. In the old days, they whittled out tops, but it hardly pays to do so to-day when well-shaped spinners can be had in every toy shop at a very low price. However, good little tops can be made from the wooden spools on which sewing thread comes. Two tops, that will amuse the younger children, can be made from each spool, by whittling down from the rims to the middle of the spool till the parts break at the opening. A peg driven through answers for a spindle. These can be made in a few minutes, and may afford some fun for a winter evening.
WHIP TOPS
If not the very oldest, these tops are certainly the most widely distributed. If a good whip top cannot be bought, a first-rate article can be made from a section of a rounded timber, either natural or turned. It may be of any size, but from two to three inches in diameter, and about a half inch or more in length is the best. Whittle this, with care, to a blunt point, into which drive a smooth-headed tack, and there you are. With colored crayons, or paint, the top may be decorated, so as to add to its effect when spinning.
Tough rags, or leather thongs fastened to a handle about a foot in length, will make an effective lash, but the best whips are made from pliant leather thongs, or still better, from a dried eelskin.
To spin the top, put your whip under your left arm-I have seen boys grasp it between their teeth-then with the flat of the fingers of both hands on either side of the top, give a smart twirl. As soon as the top is in motion, ply your whip along the sides, drawing the lash quickly away at each stroke.
Playing whip-top alone soon gets to be monotonous, but where there are two a "fight" can be arranged for. At the word "go," two boys spin their tops, and then lash them till they crash together. The tops must be kept within a described ring, and the one that knocks the other out is regarded as the King top. If a boy strikes his opponent's top, it is a "foul," and he loses the game. Another contest is where, after the lashing, one calls "stop." The one that "dies" first, is naturally out.
Racing is done by drawing a taw line, from which the whip tops start for a designated goal, the first one in winning. This is an exciting game and not so easy as at first appears.
The tin or wooden humming top is but an interesting toy. The Japanese make them with a slit in the point which fits into a string or a thin wire, and on such supports they can be made to do remarkable feats.
THE PEG TOP
The Peg Top is, after all, the King of the top family, and the greatest source of joy to the youth with a sure eye and a steady hand. The "Plugger" is the top you spin; the "bait" is the top you strike with the plugger. A "Giggler" is an unsteady top that goes dancing and hopping about. Boys love their "old reliable taw" in marbles, but their pride in this is never so great as that which they take in a conquering plugger. This should have what is known as a screw peg, which prevents splitting. It can be made, but on the whole, I think it better to buy the pegs.
A good, stout, pliant cord is quite as necessary as a well-balanced top. It should have a button, never a loop, to keep it from slipping through the fingers, and it should be of a thickness to fill, without overlapping the grooves. The end should be frayed and moistened to insure a firm grip when starting to wind. It requires much practice to become expert in spinning the peg, but, as in everything else, it pays to learn accuracy.
As with whip top, playing alone soon ceases to be good fun, but the game makes for enjoyment. Mark out a bull ring about six feet in diameter. Put as many tops inside the small ring as there are players, then toss up, or in any other way decide on the order of play. After winding up his peg, the first player, with his left foot toeing the outer ring, strikes for the tops in the center. If he misses and fails to spin, or if he strikes outside the inner circle, he must put another top within the circle and await his turn. If he strikes the tops with the big end of his plugger, it is a miss, and he must replace any top knocked out; but if the peg of the plugger hits a top and knocks it out of the center ring, he pockets it and has another whack. If in spinning in the center ring the plugger jostles out a top or tops, it counts as a hit, and the player is entitled to another "try." If the plugger spins and dies in the ring without knocking out a top, it is a miss, and the player must add another top.
Sometimes a crack player throws with such force and accuracy as to split a bait top. This is the acme of the game and the crowning glory of the player. Often the bait consists of toothless, battered wrecks, but this does not lessen the fun of the game.
Spring winds favor kite flying. This is another world-wide sport, and it was popular with old and young in China-the land of the kite-at the time when the Egyptians were cutting stones for the pyramids. Everybody knows, or should know, what the great Ben. Franklin did by means of a kite, though the kite through which he learned the nature of lightning was of a model that is not often seen at this time. This was the old bow kite, the kind that every beginner learns to make, and which needs no detailed description here.
The hexagonal or coffin-shaped kite is more reliable than the old sort, and is quite as cheap and as easily made. Kites of both these kinds have been used to get a line from a stranded vessel to the shore, and engineers have used them. They did it when the first suspension bridge was built at Niagara, to get a line across the chasm, which gradually grew into the great suspending cables.
Kites have been used to draw light vehicles over smooth ground, and they make good sport when made to draw sleds over the ice, or as "top- loftical" sails for small boats. I have seen in New York a tandem team of ten kites used for advertising purposes.
The Star Kite is easily made and is well worth doing. Get three sticks or sections of light string, both of equal length. These are fastened in the center, so that, with the ends of the sticks equal distances apart, they will form a six-pointed star. The covering should be of thin, close cotton cloth, or, better still, of light, strong paper, which must be pasted so as to present the side of greatest resistance to the wind, else it will soon be blown off. The tail band is simply a loop fastened to the sticks at the bottom so that it will hang below the kite, and balance it when it ascends. The belly-bands for support and steering-in the latter case two lines are used-must never be attached below the central cross-piece.
Boys often find fun in sending "messengers" up the strings to the kites. After the kite is up a good height, round pieces of colored paper with a hole in the center and a slit by means of which they are slipped on the string, are sent up. They travel with the speed of the wind till they reach the kite, where they stop. If too heavy, or too many, the messengers may get the kite out of balance.
A messenger has been sent up 6,000 feet, or over one mile. That is the height to which American scientists have sent kites with thermometers and barometers attached, so as to record the elevation and the temperature.
THE HARGRAVE, OR BOX KITE,
is something new and hitherto unheard of in the kite line. Rigidity and strength, without too much weight, are the prime essentials of the Hargrave. It may be made by a boy with a knack for mechanics in the following way: Take eight stiff, slender pieces of bamboo, eighteen and three-quarter inches in length, such as are sometimes used for fishing poles. These pieces must be of uniform weight and length, and as nearly alike as possible. Next cut six sticks, each eleven inches long, and as nearly alike as possible. These are for the middle uprights and end stretchers. After finding the middle of the longer sticks, lash them together in pairs by means of stout waxed thread, or light brass wire. Notch the ends of the sticks and make the spread between A and C just eleven inches. This will give you four pairs of crossed sticks. Next take one of your eleven-inch uprights, and bind it to the two pairs of cross-sticks. Take the other eleven-inch upright and fasten the other two pairs of cross-sticks in the same way.
This done, cut two spines, or connecting rods of bamboo, each thirty inches long and as nearly alike as possible. Next, with waxed thread, or light wire, bind the two spines over the ends of the eleven-inch stretchers. The spine must fit like the top of a letter T over the stretchers and be square; that is, at right angles with the stretcher. Each end of the spine must project beyond the uprights five and one- half inches; that is, the ends must each be five and one-half inches long, which leaves nineteen inches between points named. Bind the other four stretchers to the ends of the sticks. Now string the frame so that all the sticks, except the diagonals, shall be at right angles, or "perfectly square," as boys say. This done, paint all the joints with glue.
The frame when finished should measure 11 x 11 x 30. This is the measure for each of the two boxes or cells, which should have eight inches between. Cover the frame with a strong, light cloth that will not stretch, and sew it on so as to form two boxes covered at the top, bottom and ends. The two broadsides of each one are left open to receive the wind. On the bottom boom, at or near the edge of the cloth cover, fasten a small brass ring for a belly-band. If the foregoing be well done, you will have a kite on the principle of a flying machine, and you will be up with the times.
Kite String must be considered. In a light wind and with an ordinary kite, good, strong twine answers all purposes, but with large kites and a stiff breeze, the best string is a twisted linen line. Learn how to tie knots that won't come undone, and take care not to cut or blister your hands in letting out or hauling in.
TAILLESS KITES
are fast superceding the old-time kind, and they are quite as easy to make and are much easier to manage. Here are directions for making it: They can be made in different sizes and flied tandem, from twenty to hundreds of feet apart. The longitudinal stick should be of strong spruce, sixty inches in length and about three-eighths or one-half inch in width and thickness. It can be of any size, if these proportions are maintained. The cross-piece should be a similar stick and of equal length. When in position it is slightly bent, say four per cent, of its length. The frame should be of light spruce, the same size as the cross-pieces. Care must be taken to have the angles right. When the frame is finished, cover loosely with manila paper, so that there will be some concavity on the face of the kite on each side below the cross-stick, so that it will belly like a sail; bind the edges with thin wire which stretches less than string. This kite will fly in a very light breeze. The string, particularly if you have a tandem, should be flexible and strong. In a stiff breeze, and with more than one kite, it is well to have a reel, as in a fishing rod, for hauling in.
The best way with tandem kites is not, as is usually done, to fasten one kite behind the other on the same string, but to hitch each kite by means of a separate string to the main cord. The tail kite will do for tandem, but as the tails are apt to get snarled, it is not so desirable as the tailless kind.
THE BARREL KITE
As the bird and the butterfly kites of the Chinese can be bought at a low price, I shall not attempt a description of them here, but the barrel kite, which is distinctly American, cannot be ignored. This kite was tried some years ago by the U. S. Weather Bureau officers in California. It is cylindrical in form, about four feet long, and two feet in diameter. The frame is made up of four light hoops, braced together by four or more thin strips of wood. The twelve-inch space between the pair of hoops at either end is covered with a collar of paper, and the string, by which the kite is held, is attached to a stick, which passes diagonally through the inside of the cylinder from end to end. When this kite catches the wind it lifts quickly and gracefully. As it is easily made, I should like some of my young readers to try it.
I have not seen a barrel kite in a tandem, but I can't see why it should not work. Between kites on a tandem line, flags of same size, and of any designs that may be thought of, may be strung with good effect.